New Ghulture’s Hoard Pack – Wizard101

Ghulture’s Hoard Pack

Time to say goodbye to any leftover crowns you have from the holidays, because the newest Ghulture’s Hoard Pack made a surprise appearance in the Crown Shop! This amazing new pack has a lot of exciting things. From mounts to housing furniture, and just for the regular price of 399 crowns!

 

Mounts

First off, let’s take a look at the mounts. There are a total of 7 school themed mounts that offer damage stats. So far we observed a +3% damage stat for all schools except balance, which gets +2% universal damage instead.

ghulture's hoard pack

 

The Pets

You might also be lucky enough to obtain the new fierce Wurm Larva Pets! (They are actually cuter than you might think)

ghulture's hoard pack
ghulture's hoard pack

ghulture's hoard pack
ghulture's hoard pack

You can also get other previously seen pets like the Leopard, Sandman and the Raven as more common drops in this pack.

 

Gear and Weapons

You can immediately notice that this is an interesting new gear set. The boots are quite competitive with some other boots we’ve seen before and the wands introduced yet again another intriguing may cast spell! 

 

Mirage Themed Housing Items and House Guests

All sorts of housing items are available for you to get from this pack! Let’s not forget those lively house guests that add a certain vibe to your house. I certainly recommend this pack for all of you decorators out there. 

 ghulture's hoard pack

ghulture's hoard pack

Additional drops include:

  • Grandmaster Socket Wrench
  • Lycian Chimera and many more treasure cards!

 

What is your favorite new item from the Ghulture’s Hoard Pack? Let us know in the comments below!

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Leave A Comment!

  • Mitchell

    Was expecting a Terror’s Hoard pack improvement, I guess the damage is OK but sacrifices 100+ critical block for pip conversion. Wish we could fish for the mounts like we could for the Battle Narwhal.

  • LiamWH

    No Resist on the hats. Low Power Pips generation as well. Nice damage and critical.

  • Peter

    1% more damage than battle Narwhal? Think of all the crowns I’ll spend for 1% more damage than my current set. No thanks. Those boots give the same amount of Damage as Spider’s dropped boots, and the other pieces of the set give worst damage than Arund Vale. I’ll stick to my current set to save my money for the risk of 1%. XD (talking about Ice btw, idk how much better the damage is for other schools)

    • nobody commented

      Same amount of damage as the Mirage’s level 120 boots but with more resist.

      • Peter

        Yes, but when I’m going into my ice’s damage set, I expect to do something short and quick, like farm mob badges, or something where I’d never really need any resist because I could kill fast enough anyways. There really is no point to add more resist to my damage set.

  • Baldur Hjoshki

    I’m not happy about the accuracy and pierce disappearing from the boots. The block I can live without, but of course this puts balance back in the lead by increasing rate of lore fizzles. Would love to be able to sacrifice my pip chance for accuracy jewels but cannot. My death’s pierce has diminished drastically with each new gear “upgrade” while other schools have increased or stayed the same.

    • Baldur Hjoshki

      I’m not sure who decided it was a good idea to give balance the.. what.. 2nd highest pierce rate.. 2nd highest health as standard… while also allowing a spammable spell like loremaster to dominate.. but the gear/spell proportions between schools have been broken for awhile.

      • FuffyRuff

        I thought Life had the 2nd highest pierce o. o.

  • sonicflare9

    what if these amulets were made for level 120s

    ice: 755 health 16% stun resist 180 block 20 critical gives 2 double melts
    fire: 525 health 11% stun resist 150 critical 55 block 4% pierce 5% fire damage gives 2 double quenches
    storm: 420 health 5% stun resist 175 critical 55 block 8% pierce 6% storm damage gives 2 double dissipates
    balance: 620 health 10% outgoing and 10% incoming 90 block and 80 critical 7% power pip gives 2 double unbalances
    life: 630 health 22% outgoing and 20% incoming 4% power pip 110 block and 55 critical gives 2 double entangles

    death 510 health 15% outgoing and 14% incoming 6% power pip chance 100 block and 100 critical gives 2 double strangles
    myth: 560 health 10% power pip chance 10% accuracy 4% pierce 5% myth damage 140 critical 75 block gives 2

    double vaporizes

    • Cody RavenTamer

      Ice seems weaker than the others.

      • sonicflare9

        should i make ice 900 health

    • Wolf FireBreath

      Wait wait wait, let’s relax. An AMULET giving 150 critical for fire… I’m a fire myself, that’s letting lose a flamethrower in a gas station. Our already insane meta which is finally (slightly) slowing down and (barely) balancing itself out will be thrown out of control. Agreed, the gear from Mirage was horrendous, especially the Amulets, but that’s no excuse to give every school insane stats. (Also, I see that none of the Amulets have resist, forcing more and more tradeoffs may help the meta a little bit, but the other stats are just too inflated.)

  • sonicflare9

    what if these hats were made for level 120s

    ice: 1152 health 26% ice damage 120 ice critical 3% pierce
    fire: 720 health 37% fire damage 160 fire critical 10% pierce
    storm: 555 health 42% storm damage 180 storm critical 12% pierce
    balance: 950 health 30% balance damage 145 balance critical 6% pierce
    life 881 health 31% life damage 120 life critical 7% pierce
    death 666 health 33% death damage 140 death critical 6% pierce
    myth 780 health 36% myth damage 155 myth critical 9% pierce

  • sonicflare9

    what if they made these hats for level 120s

    ice:1009 health 25% ice damage 5% incoming 11% resist 1% accuracy
    fire: 651 health 35% fire damage 5% incoming 5% resist 3% accuracy
    storm: 493 health 40% storm damage 5% incoming 2% resist 11% accuracy
    balance: 777 health 30% balance damage 7% power pip 4% resist 1% accuracy

    myth: 706 health 32% myth damage 5% resist 2% accuracy 3% power pip
    life: 820 health 30% life damage 8% outgoing and 7% incoming 7% resist
    death:735 health 30% death damage 7% resist 8% power pip 4% accuracy
    all these hats also have 4% shadow pip

  • sonicflare9

    what if they made these robes for level 120s

    ice: 1207 health 10% ice damage 14% resist 7% accuracy 130 block
    fire: 810 health 17% fire damage 6% resist 9% accuracy 60 block
    storm 663 health 24% storm damage 5% resist 13% accuracy 55 block
    balance 999 health 14% balance damage 10% resist 4% accuracy 80 block
    life:1044 health 13% life damage 11% resist 3% accuracy 100 block
    myth: 888 health 16% myth damage 9% resist 7% accuracy 70 block
    death 850 health 15% death damage 8% resist 5% accuracy 80 block
    these robes have 3% shadow pip and 200 of their school convertion

  • sonicflare9

    what if they made this boots for level 120s

    ice: 675 health 28% ice damage 150 ice critical 3% shadow pip chance
    fire: 450 health 38% fire damage 190 fire critical 3% shadow pip chance
    storm: 402 health 44% storm damage 200 storm critical 3% shadow pip
    balance 500 health 33% balance damage 170 balance critical 3% shadow pip
    life 560 health 35% life damage 175 life critical 3% shadow pip
    myth 480 health 36% myth damage 180 myth critical 3% shadow pip

    death 530 health 34% death damage 165 death critical 3% shadow pip

    • Vino Jn Pierre

      balance boots never have less damage than life and death….some of you are overdoing it with balance hate…we already have lame blades

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