Is Supernova a Problem Spell?

Is Supernova a Problem Spell Banner

What is Supernova?

Supernova is a 2 pip Balance spell which does 535 damage and removes an opponent’s aura for two pips. At 267 damage per pip, it’s one of the hardest hitting attacks in Wizard101.

Obviously, the W101 team didn’t put a spell this powerful into the game without some drawbacks. The first is that is has a very low base accuracy, 60%. It’s harder for Balance to get accuracy boosts than it is for schools like Storm and Fire, so that’s a pretty big drawback on its own. But the second drawback is even bigger: Your opponent must have an Aura on, or the spell won’t work at all.

So, at face value, this is a very well balanced spell. It does big damage and removes an aura, but it’s not a sure thing and your opponent can avoid it by avoiding auras. No problem, right? This author is not so sure, anymore.

What’s the problem?

Atlantea Boss PoseidonThe things that worry me about Supernova all sprout from the relationship of this spell to auras. As we’ve leveled, star spells have become more and more important to our wizards. One school having the ability to deny everyone else an entire section of magic creates an issue when that section of magic becomes important to the function of our wizards.

I’m going to present some common places where Supernova is already having a big effect on our decisions for top level PvP, you can judge for yourself it it is a problem.

Auras to Supplement Gear Drawbacks

Hades_BoyMuch of the high level gear in W101 has serious drawbacks, which is good to promote diversity, but in PvP it leaves our wizards with gaps in their stats that we have to fill in other ways. Most notably, the Hades Defensive gear gives almost no accuracy at all. Schools with low base-accuracy need to run Infallible almost constantly to offset the drawbacks from trying to use the “balanced” Hades gear.

Here Supernova starts to become an issue, because it is literally limiting gear selection for PvP. Since Balance players can punish us for using Auras, we’re forced to choose less effective gear against the other 6 schools, or deal with the fact that we will have greatly reduced accuracy any time we match a Balance player.

Since the Aura which gives accuracy (Infallible) also gives armor piercing, this is a huge offensive setback. Not only are we limited in gear selection, but vs one school in the spiral we are missing a big chunk of armor piercing.

Auras to Counter Auras

Sometimes Auras are the only reliable way to counter other Auras. For instance, even if you manage to get enough block to stop Hade’s gear users, they have the option to use Vengeance and boost their Critical Percentage by 20-30%. The best counter for this is Conviction… except any time you use it vs Balance they can take it down, punish you with high damage, and continue to use their Vengeance to work on your now-lowered Block.

The same idea applies to the relationship of Fortify and Infallible.

The Pet Effect

Wizard101-Flying-Squirrel-PetSupernova also has an impact on our pet-building decisions at high level. MayCast Auras are a popular choice for our pets, however this spell turns those talents into a drawback if we face a Balance player. Any time a player’s pet casts an Aura, it’s an opening for a Balance player to punish them.

Additionally, since the competitive gear at top level comes with drawbacks, and we can’t reliably work around those drawbacks with auras, many players are being forced to use their pets to boost low stats. Accuracy and Damage talents are becoming more common. Even Critical pet talents have been on the rise. Since players can’t rely on an Aura to boost stats for them, they are having to rely more heavily on their pets.

Tournament Issues

Nowhere in PvP has Supernova posed such an issue as it once did in the Lightning Round Tournaments. These tournaments give players boosted damage and armor piercing, which increases every turn. The problem? It initially gave them these stats by using an Aura.

Tournament KioskBalance players could, quite literally, cast Supernova every single turn. If they were going first, they could take the opponent’s aura away before it could ever be used, giving themselves a huge damage and pierce advantage. From second they were still able to enjoy the big damage per pip that could be used every single turn.

Luckily, KI was able to address this problem by giving the damage through a Bubble rather than an Aura. Still, I think it goes to show that Supernova is not only restricting our decisions as players, it’s popping up on the Development end of things too.

The One-Way Street

One of the main reasons that this spell is so problematic is that only one class gets access to it. If everyone was able to punish opponent’s for using an aura, it would make much better sense to create gear and pets and decks that take this effect into account. But that’s not really the case, other wizards cannot consistently deny auras to their opponents.

So this compounds with the restrictiveness of the spell to create a bigger gap in abilities. It says “Balance players CAN use Auras, but you can’t.”

Blueheart_2_gardenIt should be noted that other schools can now access this spell as a TC through gardening. The TC also has boosted accuracy, which is helpful since you cannot enchant the TC like a Balance player to achieve greater accuracy. The drops, however, are not plentiful enough to sustain a PvP build that uses them regularly. Also, Balance players can hit 95% accuracy and 15% Armor Piercing using high-end accuracy enchantments, while the TC version is stuck at 80% accuracy and 0% Armor Piercing.

It should also be noted that Vengeance can partially be countered by using the Shadow Sentinel spell, but that this is an extremely restrictive Shadow Form which adds backlash for healing or attacking. On top of that, it only gives 80 Block Rating as opposed to Conviction’s 90. It is much less effective than Conviction as a counter, both in flexibility and in defensive benefit.

The Proof

A recent look at the Leaderboards for top level PvP showed that for Level 95 players, 60% of the board is dominated by two schools: Balance and Storm. Additionally, the Balance players, on average, had a higher rank than the Storm players.

28% of the Leaderboard at level 95, and the majority of the highest ranks, all belonged to Balance. In contrast, 40% of the Leaderboard held all of the other schools: Fire, Ice, Life, Death, and Myth. I think part of the reason Storm was as well represented as they are is because they do not need to rely on Auras for Armor Piercing and Critical Percentage to be effective.

I’m certainly not saying this is all due to Supernova, but I think when you pair it with Mana Burn for locking down pips, and the increased levels of Pierce available while Tower is still the only solid defense for Balance damage, and Loremaster with a high damage per pip PLUS two debuffs in a 4-pip package, and no one else getting such strong disruption tools at the low pip cost… Maybe we’re starting to see an issue.

 

Let us know your thoughts in the comments. Is Supernova a problem spell? What could be done to address the issue without wrecking the awesomness of the Balance school in PvP?

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Leave A Comment!

  • Jack Dragonshield

    No doubt, it’s one of Balance’s most useful utilities, but I don’t really think of it as a problem spell..at first, I thought of it as exactly that but over time, I learnt to adapt when fighting Balance; only using Auras when I need it.

  • tristan winterflame

    Personally, one of my new pet stats its may cast infallible for the high resist everyone is seeing now a days. However, when I face a balance and my pet does nothing but spam infallible, my pet pretty much kills me. It seems like the balances I face always seem to have just enough supernovas in their deck for everyone of my pet infallibles. I: Its become a huge issue for me and its the main reason I almost always lose to balance now

  • Chris DrakeFlame

    Well I believe Balance is the most overpowered school, both in terms of gear and spells. They have spells to remove our pips, destroy our auras and Loremaster is an exceptionally powerful spell as it deals great damage as well as a weakness and mantle.
    Most promethean balances I’ve seen have high damage, over 300 criticial, and around 150 block, not to mention their piercing.
    In my opinion, there is no way to be entirely set to face a Balance. If you use an aura, it’s gone. If you have pips, gone. The only solution in my opinion is for Hades and Zeus gear to be nerfed and for Supernova to cost more pips.

    • I’d say 4-6 pips would be just right. Maybe give balance a bad spell next update and give Myth and AOE, Death a GOOD spell,, and some other spells that tip the scale to BALANCE it all out.

      • AngelAngle

        I agree, myth really needs an AOE. Death does have fairly good spells, though. It could use a DoT, I suppose. Balance, although my favorite character is balance, really does need to be nerfed.

        • Aaron S.

          he’s talking about artorius. death artorius stunk, lol.

        • Merciless Jean Percy

          Death has rapidly become the worst pvp school. Especially at low levels, where we have no trainable AoE (though deer knight is good, takes forever to farm)

      • Aaron S.

        😀 agreed

      • Paul

        I do agree Balance is a problem. However, deliberately giving Balance a “BAD SPELL” next update to make things more fair in the Arena is not the solution. In fact, I might suggest it’s part of the problem that led up to SuperNova’s creation and the general overpowering: Nova, Ra, and Chimera being successively three cripplingly poor 1v1 spells in their own way. 3 updates in a row. What you’re suggesting is merely a rinse and repeat of the same vicious cycle that landed us in this position. Also, 4-6 pips? If so, the accuracy of Supernova must, of necessity, be bumped up to 85% like the rest of innate Balance spells. Otherwise, that 65% accuracy? Not really justifiable at all. What you’re suggesting isn’t any “real” solution, just drive-by band-aiding. Keep in mind that Nick did frame the question asking “….WITHOUT WRECKING THE AWESOMENESS OF BALANCE IN PVP?” What you’re suggesting…really, no offense, but it just makes me want to cancel my membership and move full-on to Pirate101 for good. I’d hope KI can aim higher.

        • Okay, fine a useful spell, not a bad spell. I would say 4 pips is plenty fair, even with 60% accuracy. Besides, balance is awesome enough without a good update, IMO. Chimera is NOT a crippling 1v1 spell, I think it’s actually pretty good cause it’s 3 part damage spell.

      • John Thunderfriend

        I think this could be the best solution without compromising BALANCE’s awesomeness, and having KI tweak other school spells just to counter SUPERNOVA in its present form. To be specific, however, make it a 5 pip spell and add an approximately 5-10% accuracy, making it 65-70% altogether. But I don’t agree in “giving BALANCE a bad spell next update,” this is not a logical solution.

        • Amber Wendy Park Puckett

          lol, they forget about the fact that all of our really powerful spells take between 6-9 pips already. Balance is just now getting low pip power boosts on spells. I think it boils down to this simple fact. Pvp is a mental battle and honestly spells don’t reflect that. It is the players strategy that wins the war, not his spells. Spells honestly never pull when I plan them or how I plan them. So, it boils down to the luck of the drawl and the players ability to think a few steps ahead of their opponents at all times. Please stop the hate war on balance, I lost just as many as I won getting to warlord. It was not handed to me on a silver platter by any means.

        • Thomas

          I say if you make it 5 pips, then make it 85% or you could make it 4 pips and 65-70% but just one.

  • Amber Wendy Park Puckett

    As a level 95 balance warlord, I would have to differ. Balance is forced to use low pip spells to bust negatives and tower shield spammers, Balance is also given lower blades and shields than other schools. We also have lower healing and armor piercing. So, even if the spells are low pip I lose blades regardless and by the time I shield then reblade, I would be dead. Battles have become fight or die and time for building is gone. I would also like to note that without my pet I would also have lower resist, critical, and damage than all other schools. Tempest is no joke now, vampire is no joke now, small pip spells are not a choice they were forced. If I had my way no one would shield and all would straight fight it out 😀

    • Amber Wendy Park Puckett

      I can deal with one to two shields, but these folks I been fighting spam them every other round 😀

      • Amber Wendy Park Puckett

        So, I am left with two options. One build and hope they don’t have high critical and pierce. Two, hit constant while they are blocking and building.

        • Luke

          Depending on level, especially after Tartarus, using a low pip spam typically is easiest against a shield spammer, as typically the gear from Tartarus can make a 2 pip spell do 2 thousand damage through like 25% resist

    • Aaron S.

      well now there’s shrike, which literally tears apart shields. hades gear gives such a huge offensive boost that there’s honestly no use in complaining about having your blade being 25% instead of 35 or 40%. (which really makes no difference) if you don’t like that, then use sharpened blade. balance already has spells like loremaster and savage paw, which in all honesty is way more effective than any other low pip spells. furthermore you can think of it as ONLY towers can block balance spells, there are no balance specific shields for 70 or 80% resist, like all other schools have. balance in itself IS balanced, and there is no reason to think its worse than any other school. but then, there’s supernova. for all reasons nick has stated above, that throws off the balance of pvp.

      • Amber Wendy Park Puckett

        Ok with sharpen blades mine are 35 yours are 50 really 😀 my shields are also 50 and with most pierce at 50 I am basically sitting with no shield add shadow spell to that which pierces my 33 resist and boom I am dead. So, I will steal pips if needed to save my life and will bust aura to secure that your hits are a bit weaker. Its either that or be defeated quick. All schools have their perks and disadvantages.

        • Problem with this argument is that everyone else faces the same issues, but they’re not able to pop auras or pips.

          • Amber Wendy Park Puckett

            Except if I put a weakness on you. you can wand it off and still be sitting pretty on blades.

          • It’s quite common for every school to run into school-specific shields and have to waste blades/etc. And most of the top level wands now give wand blasts with your same school damage. And many players carry cleanse charm for that reason, balance and other schools both.

            Top level involves very little blading, so I don’t really see it as an arguing point as to why Balance should be able to deny everyone else the use of Auras, an entire school of training, personally. Especially because Balance hasn’t needed to spike damage for a long time, with the popular death amulet/mana burn strategies that simply lock opponents out of doing enough damage to kill them.

        • Aaron S.

          do you honestly think the difference of 35% and 50% (15%) is a game changer? balance doesn’t even NEED blades anymore, they have savage paw. plus, what do you mean by “my shields are also 50 and with most pierce at 50 I am basically sitting with no shield” that makes no sense. there are school specific shields for 70% resist to every school BUT balance.

          • “…my shields are also 50, and with most pierce at 50, I am basically sitting with no shield. Add shadow spell to that which pierces my 33 resist and boom, I am dead.”

            Grammar. A necessary part of every comment you make.

            I added commas and periods.

            She;s saying the only defensive measures to weaken someone’s attack is tower shield and universal resist. Also, 50% piercing is common in the arena, adding Shrike will also kill her gear universal resist. She forgot to mention weakness, fortify and sentinel.

          • Amber Wendy Park Puckett

            Yes, basically, I spend the entire fight on defense and get lucky, if I get a well rounded hit.

          • Aaron S.

            lol since when did people march around the arena with 50% gear pierce? XD

          • Amber Wendy Park Puckett

            Which cost training points, but if ya want to give me the extra points, cool.

          • Amber Wendy Park Puckett

            Pet may cast tower, add trained tower and that’s almost a hundred percent, if one adds tc tower to that and weakness, my balance hit is nothing. This is why, I am forced to use low pip spells.

          • Aaron S.

            well good for you, it’s great that you can use low pip spells. im sure every other balance is doing so too. the problem is the aura busting factor, not the low pip factor. get it? 😉

          • Amber Wendy Park Puckett

            For balance that 15% can be difference in a one hit kill or survival, so yes I believe it matters.

          • Amber Wendy Park Puckett

            Those shields also effect the majority of balance spells 🙂

          • Amber Wendy Park Puckett

            For example, spectral blast, hydra, chimera are all blocked by the other schools shields. If ya take supernova away that leaves balance with scarab, scorpion, locust swarm with less than 4 pip use and low damage to enemy. Now, if ya move to 4 pip use, we end up with sandstorm and loremaster, which will slow, but in no way wound the enemy enough that they can’t heal up the next turn. By 5 pips we have the option of Samoorai, Savage Paw, and Mana burn which still doesn’t deal a lot of damage without blades and high critical blocking from the enemy, After that comes Nova at 7 pips, Ra and Artorius at 8 pips, and finally Sabertooth at 10 pips. So, what do you suggest balance use when battles are based on low pip spells? How is balance to slow other school attacks with what we have, if supernova is gone?

          • Amber Wendy Park Puckett

            Judge is only really a kill hit if one can build pips, keep off negatives, and shields.

    • Jacob M.

      Sorry, I’m having trouble following your arguments. You’re saying there are people out there that cast Tower Shields … so the only way to get even is to give Balance over powered spells?! EVERYONE gets Tower Shield spammers, not just Balance. It’s a problem for everyone. In a way, Balance even has the advantage in terms of being shielded against. Tower Shield is the ONLY shield that can be used against Balance, whereas every other school has at least 4 other shields that can be used against them. There is no reason Balance should be given amazing spells like Supernova, Mana Burn, Loremaster, Savage Paw, etc. Also, I have to disagree with your statement that Balance gets lower stats than all the other schools. The point of Balance is that it’s BALANCED. So sure, maybe balance has less critical than Storm, less resist than Ice, or less healing boost than Life, but that’s normal. If you take a look at the Hades Balance gear, you’ll notice that Balance has it’s strengths too. For example, Balance has more damage than Myth and Ice, more pips than Myth, Death, Ice, Fire, and Storm, more health than Fire, Storm, and Myth, etc etc etc. Obviously Balance doesn’t have lesser stats compared to other schools.

  • Simple. Get the choice to turn off your auras.

    • XxSubzeroArchmagexX

      Shadow is right if you don’t like it stop complaining like a little 3 yr old man up and just don’t use auras against a balance

      • Aaron S.

        that’s exactly the problem? did you even read nick’s argument? this has nothing to do with being 3, or “manning up”. furthermore that’s not even what shadowblade is saying. he’s saying you should cast an aura and then have the choice to take it down freely.

        • XxSubZeroArchmagexX

          I never said shadow said that I was saying that I agree with him about people should just either take the penalty for using an aura or just don’t use them at all

          • “I agree with him about people should just either take the penalty for using an aura or just don’t use them at all” – Shadowblade never said anything about that, at all.

          • Aaron S.

            lol

          • Amber Wendy Park Puckett

            His logic is the same logic I myself use with feint 😀 If, I know I am against a high boost hitter, I simply don’t apply one.

          • Amber Wendy Park Puckett

            Also, the same logic used while fighting myth. We all know they gonna earth and our blades and shields will be gone.

  • ConnorTheBalance

    And when I do pvp on balance I can never seem to find then in time so I don’t really consider it a problem spell

    • Anthony FireSword

      This would be a pretty good point, if not for the fact that so many balance wizards keep a large chunk of their side deck stocked with unstoppable or extraordinary enchanted supernovas (all of my balance friends do for 1v1, and a large majority for team battles).

  • americanvirtues

    I think shrike is another problem from balance players, they can trap you up 30% 25% 70% then shrike judge win

  • Mr.Fair

    i think we should allow it to be use in the arena, but instead of require 2 pips it should at least change to 6 pips to use it so in that way it will be more fair for all school wizard.during the arena.

  • Aaron S.

    I completely agree with every statement in this post. balance critical is out of control with hades gear, and furthermore, they use vengeance (its seemingly becoming more popular). without being able to use conviction, critical loremasters just completely lock me out, (and kill me, lol) and if i manage to land a solid hit, they simply use critical availing hands and it’s as if nothing ever happened.

    like you noted in your “beating hades gear and shrike” guide, if you can shut down critical, YOU WIN. it’s that simple. however it’s just not possible when you can’t use conviction.

    balance ALREADY has savage paw and loremaster, which are what all other schools DREAM of getting (in their own school’s form), and combined with every other perk of theirs, (no school specific shields for balance, shutting down pips, even judgement. can’t tell you how good of a sucker punch judge is) i honestly think balance is overpowered.

    • Aaron S.

      and by the way, your argument is nicely written 🙂 really put together well.

    • Laurel Balanceblade

      I liked your comment but i honestly dont think we are OP

  • talondhadowwalker

    What plant gives that spell

  • Nick Monzo

    I agree with Chris Drakeflame, balance is a very overpowered school at certain levels. My balance is level 73 and even without supernova, I dominate the arena with just mana burn. Balance at this level has everything to defeat anyone that steps in their way. Balance can destroy a wizard with all sort of options such as: mana burn, getting rid of pips, both elemental and spirit shields, supernova for getting rid of auras, two great minions, shield breakers, (hydra and chimera) etc. so yes, balance is a great school for pvp at this level and is overpowered

    • Nick Monzo

      Oops almost forgot about scorpion. Darn how could I forget?

  • On the bright side, it puts some Pow-Wow on those higher world bosses who cast lots of auras ;P

    • Molly Daisyfountain

      I love the spell especially while questing, yeah 😀

  • Andrew Legendcaster

    Agreed, since I am a balance player as well, I basically use the same strategy to win each game: supernova and manaburn. I dont even have to think that much in pvp because of these spells. However, part of the reason KI did this was because of PvE. Balance players are not given any prisms and have terrible spells at the beginning of the game. KI wanted to enhance balance’s power ysing these spells. Although I think it is somewhat overkill, it plays a major role in many pvp arenas. My fire wizard even has high resist, and I tanked every hit from a balance wizard. However, I lost because I didnt have enough pips for a shuffle and eventually ran out of cards.

  • None of the spells you mentioned deny other wizards the ability to use their own trained spells. Similarly, you can add “Balance has Loremaster spamming” to that list, because that’s a pretty common thing now. Or “Balance has scorpion spamming” which has been going on since Celestia. These examples don’t really have anything to do with the discussion of Supernova and Aura Manipulation.

    It’s about more than just “defense” to spells. This single spell is impacting gear selection, pet selection, spells that can be used reliably. It has even caused development issues with Tournaments. That’s an awful lot of stuff to be pushed around by a single, 2 pip spell.

    • Amber Wendy Park Puckett

      lol, that post was an example of all the perks other schools have that I don’t as a balance wizard. So, if we gonna be fair, then battles will be rather boring very soon.

      • Amber Wendy Park Puckett

        Balance has no DOT, no stuns, no 600 critical, and we are forced to choose between having resist or power.

        • Amber Wendy Park Puckett

          And our minion allowed has 300 health lol one wand hit and poor mander.

          • Amber Wendy Park Puckett

            Not to mention that ice has the ability to steal heals and myth has the ability to use shift.

          • Amber Wendy Park Puckett

            And the rapid use of Jade Gear 😀

          • Um, have you not noticed what Shrike and Aquila have done to the Jade Empire? It’s been toppled by massive pierce ratings.

          • Amber Wendy Park Puckett

            My hades gear only issues 11 pierce. What does yours give
            ?

          • Amber Wendy Park Puckett

            Now, I can switch to zeus gear, but that drops down my resist to like 14,lol. Which means one good hit and I am defeated 😀

          • Storm gets 30%! 30% Piercing from Hades’ Gear! That totally cripples the Jade Empire, and just use Shrike! That kills their resist.

          • Amber Wendy Park Puckett

            The storm wizards I battle have 50 pierce.

          • Amber Wendy Park Puckett

            And that’s before using any Shadow spells.

          • Aaron S.

            Screenshot?

          • zeus warrior

            Yea right.

          • Amber Wendy Park Puckett

            I tend not to use the shadow unless they use first, because a lot don’t have them yet and I see that as unfair play.

          • zeus warrior

            Then that’s your own problem lol.

          • Amber Wendy Park Puckett

            I would agree that Shadow spells shouldn’t be used in PvP.

          • Amber Wendy Park Puckett

            It didn’t do to much to help me with jade gear attacks at all. It raised my hit by 200 and that’s about it. One critical heal and I am back to square one, lol.

          • ^that is the reason why I tend to black mantle right after I summon my Mander. especially love it when both me and Mander casts black mantle on the same round lol

    • Amber Wendy Park Puckett

      Scorpion is just a shield breaker, I don’t see where it changed the game with dealing around 800 damage.

      • Amber Wendy Park Puckett

        Loremaster does a bit more, but not much really. As for the minus it adds, it is only minus 20 and as for blocking spells with it, it’s useless others bust right through it now.

    • Amber Wendy Park Puckett

      My gear provides no stun resist at all. With storm pierce so high added with 600 critical, shields are useless. Dot spells take at least a third of my health per round. So, in a lot of ways these spells did determine my gear line up as well. The only defense I have to these attacks is to take some of the power away or to delay the hit by a few rounds.

      • Once again, everyone has these issues. No one gets stun resist from regular gear. DoT spells hit everyone hard (and most of them don’t have Availing Hands to counter with). Everyone has to deal with Storm’s high pierce and crit. No one gets much more resist from top level gear, except Ice to two schools. No one gets much armor piercing from Hades gear if they’re using the Defensive set. Etc etc etc.

        You are listing things that make PvP tough, but not things that only affect Balance. Certainly not things that warrant spells affecting the entire landscape of gear and spell selection from one school only.

        These arguments generally seem to be “I’m not going to just sit there and die!”, which is correct. The question is, why should other schools have to just sit there and die because a Balance player can use Vengeance or Infallible against them, but they can’t? They can’t even counter it with Fortify or Conviction. That makes it more than just a defensive measure, it makes an offensive benefit also. Supernova doesn’t just deny Auras to everyone, it specifically denies auras to other schools and allows them for Balance.

        • Amber Wendy Park Puckett

          Which kinda makes sense to me, if I am loaded down with minus, dispels, and lose blades every hit. What boost am I to have without the aura? If, they make it where wanding off the minus without losing blades for balance school is possible. Then, I could see your point more clearly. but as is all others have that ability and if all others keep the aura. I am still left with a huge disadvantage when power boosting.

          • Amber Wendy Park Puckett

            Also, note that I am lucky to get one critical to stick to my enemy. The rest are blocked.

          • Yeah, once you hit warlord range most people have figured out how to get a reasonable amount of block. Everyone but the most insane critical builds runs into that problem. The crits become more effective on heals than attacks.

          • Amber Wendy Park Puckett

            That why I say it is used only as a defensive measure. I can’t kill the enemy with it only delay them long enough to protect and build if possible.

          • I understand how you use it, but what that means to gameplay is the issue at hand.

          • Amber Wendy Park Puckett

            Ok, without it. The other player will have free roam to bust my shields with wand hit, keep blades, keep aura, and traps. What does that leave me with to do?

          • Amber Wendy Park Puckett

            shield spamming is not an option with Dot spells 😀

          • Amber Wendy Park Puckett

            It would leave me with no defenses. No build options and no hope of even attempting to fight back.

          • Aaron S.

            Even with it, people will bust your shields with a wand hit. What’s the difference? So if you did have supernova in that example, people wouldn’t bust your shields with a wand hit?

            Anyway, if someone had up blades and traps, an aura doesn’t make much of a difference.

          • Balance’s damage has always been a double-edged sword in that regard. It’s hard for them to boost damage, but whatever boost they do get is very, very dangerous. Which I think is partially the reason for the tools they have now: KI has focused them more on resource control and disruption, as a way to be viable without having to rely on spiking damage.

            However, bladestacking is much less necessary than it has been in the past, for every school. So I think that is contributing to the issues, damage is getting high without much buffs for everyone, so it makes Balance that much harder to keep from overpowering.

          • Amber Wendy Park Puckett

            ok, nick I will type out the example of my last match for you. I enter the match first 3 rounds my enemy places two minus on me and a tower shield on self. At this point, I am left with only one option, which is to burn them. One to remove negatives, and two to keep that hard hit they got building at bay. Hit is less than 600 on enemy, They heal, then place 4 traps (tc) on me. Use their aura. Then, blade twice. I apply a shield and a tower shield. because my shield is canceled out to begin with through pierce. So, I hit no blades with judge (only does 900 damage). They heal. Build blades while continuing to add minuses to my attacks. So, then I take their aura. At this point they have at least 4 traps on me, and 4 sets of blades on self. How am I to block all that power? This is not just one school it’s all. I basically stopped blading because it wastes my time.

          • In this example, your opponent spends 5 turns healing and casting traps where you don’t relate to me that you have done anything at all. Then you hit with a judge and deplete all of your pips when it’s not in kill range at all, and they just heal it off again. You would get a better return on lower pip hits with Colossal than a big judge. Aside from Mana Burn, it can be helpful to make them use pips on healing and deplete them on their own, rather than dumping 5 pips to remove a few debuffs. This is why Scorpion has been a heavily used spell by Balance for a while now.

          • Amber Wendy Park Puckett

            Agreed, but then comes the drama. I want a fair fight and without being able to minus other schools attacks, I wouldn’t have a shot. 😀

          • Meh, people say ridiculous stuff all the time in PvP. Can’t let that affect your playstyle. lol

          • Guest

            True that 😀 Basically, it boils down to defense and I know their are a few who misuse the spells to get ahead as with other schools, but honestly if I didn’t have it I would still be a private about now 😀

          • Aaron S.

            ” I want a fair fight and without being able to minus other schools attacks, I wouldn’t have a shot.” …..?

          • Amber Wendy Park Puckett

            I mana burned them on the fifth turn. Up to that point I had nothing else to do and if I had hit with scorpion, I would have been sitting without pips for a hit and they would be on the kill shot.

          • Having nothing to do for the first 4 rounds sounds like a bit of a deck problem. There’s always something proactive to be doing. 🙂

          • zeus warrior

            How about you tell us EVERYTHING THAT HAPPENED, turn for turn.

          • Aaron S.

            1) So in the first 4 rounds you did nothing?

            2) Why would you judge through a shield?

            3) “They heal, then place 4 traps (tc) on me. Use their aura. Then, blade twice.”

            -that would take 8 turns to execute…what do YOU do during that time? That is enough time to shield, debuff, and build pips.

            4) “At this point they have at least 4 traps on me, and 4 sets of blades on self. How am I to block all that power?”

            -obviously, kill them first. If I am correct, for all these events to occur, it will take well over 20 rounds…plenty of time to set off a chain of mana burns and scorpions. If that isn’t an option for any reason, then get an enfeeble amulet and/or tc which are farmable from mobs in khrysalis. If you have a proper deck setup, mana burn should be easily accessible, and so there is no reason for the enemy’s pips to pile up. furthermore, I hope you are aware that YOU are able to use debuffs as well…if weakness is a problem, USE IT YOURSELF.

            5) You claim the enemy healed off every attack…THEN USE INFECTION.

            6) This opponent can’t possibly be hades…was this a stray jade fight? it makes no sense for someone to trap & buff that often in the current metagame, much less the heals.

          • Amber Wendy Park Puckett

            It was a fire goddess 😀

          • Amber Wendy Park Puckett

            I tend to hold back weakness until they begin adding balance blades.

          • Amber Wendy Park Puckett

            As for infection with pets healing so well now that doesn’t stop the satyr or fairy from being successful 🙂

          • Aaron S.

            doom & gloom? 😀

          • zeus warrior

            Another problem for EVERYONE!!!

          • Amber Wendy Park Puckett

            lol, this is what most battles for me are like and as soon as my opponent knows for sure I am balance here comes the mountain of weakness 😀

          • zeus warrior

            So what just remove them or use aura and hit through them. What do you do for half the turns in your battle, pass?

          • zeus warrior

            So what you passed for like 9 rounds? LOL.

          • Amber Wendy Park Puckett

            And for balance without blades the power isn’t enough to effectively hit hard and if I get lucky and the critical goes through. The enemy heals all the way again, so essentially I just wasted all my pips and am a sitting duck.

          • zeus warrior

            FOR GOODNESS SAKES JUST STOP TELLING US THE PROBLEMS YOU HAVE WITH PVP! THEY HAPPEN TO EVERYONE SO LIVE WITH IT!

      • Aaron S.

        since when does the average storm have 600 critical…

  • Paul

    You know, I think the solution lies in giving all 6 of the other schools spells which have an effect on other wizards auras. For example: A ward from Myth that stuns an opponent on condition after they put up an aura (or perhaps this being along similar lines as Lifebane maybe this is more of a death thing.) Some sort of Life spell that gives significant healing (or quite honestly some benefit other than just “MORE HEALZ” would be great, I just can’t think of any) if opponent uses an aura. A Fire DoT that significantly increases in damage if target uses an aura. A Storm spell that does more damage to a target in an aura than otherwise. Death & Ice I just cant think of anything…

    Maybe some sort of Ice ward that debuffs the Critical rating of opponents who use an aura (like around 20% to cancel regular Vengeance, at least.) Though, that presents somewhat of a problem for Fire/Storm with Icezillas. On the other hand, really, the preferred method (I’d think) of Fire/Storm taking out Icezilla immunity isn’t really as much through Critical as it through Infallible and especially Shrike, at this point. I mean, bare Criticals landed without enough pierce? Strike me as barely dents.

    Hopefully KI has better ideas than these, though I do think the Fire one might be rather “class” for consideration.

    I’m open to a nerf of the Supernova damage, as I’m opone to LM damage being nerfed. Just weary of how.

    • Paul

      Lol I meant I’m “open to…” spelling eludes me I swear

    • Paul

      Sorry to keep rambling… For Death…maybe some sort of charm that adds negative healing (stackable with Infection) but on a conditional basis that can only be triggered from or…so to speak…”absorbed” into an aura, lasting as long as its round counter has left.

    • I think the major issue with this approach is that it would basically cut auras off from PvP at that level, because there’d really be no reason to put them in deck. Then those spells themselves would also become useless in PvP. lol

      I’m not sure the best way to address it. I just wanted to put the concept out there, that maybe something is wrong here.

      As a Fire player.. I’ve been having to build dual decks for a long time. They work one way vs most players, and differently vs Ice because of immunity. But ever since Mana Burn/Super Nova came out, I’ve had to make sure that every deck/gear setup I make can survive on low pip spam and no auras also. Which is kind of a lot to ask of a build, lol. And it only seems to be getting worse as the top level gear gets introduced with serious limitations.

  • kane nightshade

    its a good card but everything has it’s weaknesses

  • It can be a problem if the Sorcerer is going first, but it is a specific spell and if you don’t use auras, the opponent won’t be dealing damage with that. Also, that is another reason with I don’t want pets with “May Cast” auras… It would work against you.

  • Toothpick

    Yes, it packs a wallop when it is successfully used but keep in mind that as you said balance doesn’t benefit much in the area of accuracy boosts. If people are relying on ONE spell to tie their deck together (their aura) then why shouldn’t balance use ONE spell to squash their aura? I think the problem that people face is selection bias: no one remembers the balance player who fizzled supernova and got their donkey handed to them, they remember the lucky casts. Keep in mind that they are sacrificing not only blades but also tempo to strip you of your aura, because sometimes they may need to cast several times to remove the aura.

    Would 40 base accuracy make everyone who has qualms with supernova happier?

    Alternatively, make the accuracy 85 percent, keep it at two pips, but have it deal 10 damage. Which allows it to be a damage spell that can be modified with colossal.

    Or make it like mana burn, a manipulation spell that cannot be enchanted with accuracy OR damage boost and does no damage.

    I agree with an earlier suggestion that auras and polymorphs would be better if they could be canceled early, but that isn’t because of this discussion, it would just be nice to not be a sitting duck with useless spells for 6 rounds.

    I think a better way to decide the effectiveness of aura pop (I prefer this as a name to supernova) is to actually run a simulation and tally the casts and actual effect of each attempt on 100 matches. Hard numbers speak more than a hundred arguments based on feelings and indirect evidence (like using the count of top balance players in lvl 90+ tournaments, perhaps supernova is to blame but perhaps there are other reasons that the balance school dominates).

    • I am unsure if testing the use of the spell in matches is the correct answer. The issue is, at least partially, that the THREAT of the spell is enough to discourage people. I definitely don’t think Supernova is entirely to blame for the skew in the leaderboards (I think I put that in the article, too), but I do know that Balance has been given an array of tools that, at this point, is pretty much unrivaled in 1v1. I think we need to examine them thoughtfully if we are to come up with ideas for making the other classes more competitive.

      Also, thanks for the thoughtful post and all of the ideas. 🙂

      • Aaron S.

        oh yeah. your next guide should be “beating balance” lol. hating on one class xD but srsly, you should 😀

      • Toothpick

        Thank you for the articles. I have found them to be educational and amusing at the same time. Except this last one. There is nothing funny about you trying to destroy the only thing I love. You monster! 😛

        I just want to say that you cannot blame the school just because it is so hard to play that anyone who manages it naturally becomes better at everything else in the game including PVP. *ducking to avoid the shoes and fruits thrown my way*

  • Supernova doesn’t really bother me. It does about the same damage as Col. Scorpion if it has been accuracy-enchanted, and if it hasn’t been it fizzles quite a bit. Do Sorcerers really pack their side decks with them, when they could be using that space for so many other useful spells, and when most players will just avoid using an aura anyways when facing Balance?

    The only problem I have with the spell is that now, after Hades gear has been introduced, Conviction becomes a much more useful tool for stopping Criticals. Maybe this means we need new & alternate methods of blocking besides our gear selection and Conviction. I think Eric Stormbringer suggested a really cool idea about a new Ice spell that puts “Critical Block wards” on all your teammates. Now that I think about it, that’s similar to the way Shadow Sentinel works, which I guess goes back to Nick’s remark about how Sentinel is too restrictive to actually use in PvP (too many backlash penalties). Seems like there should be some work done there.

    • mmailliw

      If the best accuracy enchants didn’t come with awesome Pierce, I might agree with you… but the Pierce on Extraordinary and Unstoppable put Supernova in a different league; assuming 60% boost and 50% resist for simplicity, ‘535 damage + 20 pierce’ (using the maximum pierce from TC Extraordinary) does 535 * 1.6 * .7 which is 599 damage compared with ‘435-475 damage’ for Colossal Scorpion which does 348-380 damage (and if the Colossal is a TC then that only goes up to 400).

      It *feels* like a different ballpark to me, or maybe this is just the Diviner in me screaming ‘It does more damage on average than my Wild Bolt! It MUST be overpowered!’ 😉

      • Aaron S.

        lol

    • Aaron S.

      problem is, not everyone is awesome like you, azores XD people literally do jam every space in their side deck with mana burn and supernova, i’ve seen it. lol

  • No! Everyone is wrong! It’s both underpowered and overpowered! It’s also perfect as is. It should be made stronger, but also weakened and it should cost 5000 gold to use each time and ideally it would turn pets into talking bananas for 30 minutes. Also, instead of Supernova it should be named Socknado. There. Controversy over.

    • thomas

      :o……Guys….. WE HAVE A GENIUS AMONG US!!!!!!!!

    • ConnorTheBalance

      PERFECT 9001% A+ essay right there

    • thomas

      Following sparrows train of thought….. I may or may not think that supernova greatly affects the polarity of certain hostile encounters of or relating to a online time pass exercise. Whilst the Walrus’ League of Ethical Treatment of Non-Subjunctive, Transcontinental Beings of Heightened Confiscatory Dissertations, takes up arms against the ever increasing pervasiveness of tonal frequency cosine waves, us immelodic avatars attempt to comprehend the declining population of marmalade consuming hummingbirds. On a related note, the circular appearance of circles in planes of geometric certainty, follow closely with the pattern generated by Leonardo DiCaprio’s method of finding the evasive answer pertaining to the ultimate question: What is a certain double unit, plus another of exactly the same quantification. If you got through that, you need a hobby 🙂

    • Toothpick

      I have a question… are you set on the Socknado name? Because I just think it’s too long… XD

  • thomas

    Aside from silliness, please don’t change supernova. It totally is fair…… Whats that? What? No, I’m not balance…… Where would you get that idea?

    • lol 🙂

    • Aaron S.

      where could i possibly get that idea lol

  • thomas

    Following sparrows train of thought….. I may or may not think that supernova greatly affects the polarity of certain hostile encounters of or relating to a online time pass exercise. Whilst the Walrus’ League of Ethical Treatment of Non-Subjunctive, Transcontinental Beings of Heightened Confiscatory Dissertations, takes up arms against the ever increasing pervasiveness of tonal frequency cosine waves, us immelodic avatars attempt to comprehend the declining population of marmalade consuming hummingbirds. On a related note, the circular appearance of circles in planes of geometric certainty, follow closely with the pattern generated by Leonardo DiCaprio’s method of finding the evasive answer pertaining to the ultimate question: What is a certain double unit, plus another of exactly the same quantification. If you got through that, you need a hobby 🙂

  • Amber Wendy Park Puckett

    The board 🙂

    • Amber Wendy Park Puckett

      The first high level balance wiz is number 29 😀

      • The highest ranking level 95 wizard you have shown is Balance, with 14 of them in the top 3 pages, and only 9 of the next most popular school – Storm.

        • Amber Wendy Park Puckett

          A few lucky balance warlords, is not proof of balance running the show. I expected to pull it up and see balance after balance, but that wasn’t the case at all. I saw 4 ice, then a few death, balance, storm, and fire were mixed as competitors per usual.

          • Amber Wendy Park Puckett

            But the first high ranked balance was number 29 and that is by far running the show in my opinion. Before that there was a level 50 who seems to be beating even the high rank wizards 😀

          • That’s the first High ranked ANY top level warlord. And the reason for that is top level players cannot rank as high as the lower level players, because they run out of players to rank up against, whereas the lower level players just keep matching higher level opponents. Also, the first level 95 was at spot 84, not 29.

          • Amber Wendy Park Puckett

            Connor Wyrmblood number 29 level 95 balance wiz

          • Amber Wendy Park Puckett

            I don’t base it on rating because it is a know fact that warlords will and have dropped levels to boost such rating.

          • Amber Wendy Park Puckett

            For example, look at the ice warlord his rating is way past all others, not by a little, but by miles 😀

          • Amber Wendy Park Puckett

            Luke Dreamhaven level 95 ice wiz

          • Amber Wendy Park Puckett

            This trick they use would also throw off the wins section.

          • Amber Wendy Park Puckett

            The rank system is broken because of the fact that is used in that manner.

          • It is not a case of “a few lucky balance warlords”. 29% of the leaderboard at that level is Balance. That’s 1/7 classes representing almost 1/3 of the leaderboard. It is most definitely a telling statistic. Additionally, they hold the highest average rank. These are not small things. It’s more like a case of “a few lucky OTHER SCHOOL warlords” thrown in among the Balance and Storm that are almost 2/3 of the leaderboard for L95.

          • Amber Wendy Park Puckett

            yes, but ya can’t base that on ranking because of the drop down wizards. So, then you are left with simply who is in the line up by number at that level.

          • Amber Wendy Park Puckett

            Maybe we need an uncheatable ranking system hum? Now, making that a reality is a completely different subject.

          • Amber Wendy Park Puckett

            We could do an experiment in the practice arena. I would remove the so called problem spells and you can keep your deck normal. Just to see if the effect is caused by supernova.

          • Amber Wendy Park Puckett

            That way you could also see my issue with it’s removal 🙂

          • I know what Balance does in PvP lol. I have 3 Balance wizards.

          • Aaron S.

            lol exactly what i was thinking, “a few lucky OTHER SCHOOL warlords”is definitely the case.

          • zeus warrior

            They’re not lucky. How come there are way more “lucky balance warlords” up there than the other schools? That’s because they know how to use their spells and they have skill which you are obviously lacking.

        • Amber Wendy Park Puckett

          In the top 30 pages from level 70 to 95 these are the results, I marked for today 🙂

          Ice= 8
          Storm= 14
          Fire= 6
          Balance= 8
          Myth= 5
          Life= 1
          Death= 1

          So, I am a bit confused on how balance is running the show here 😀

          • Amber Wendy Park Puckett

            It appear that storm has a bit of a gap between ice and balance.

          • It’s not possible that there are less players from 70-95 then there are at 95 alone.

          • Additionally, you are trying to pull from lower levels than 90+ where it
            no longer counts as the top level meta, because the top level gear and
            spells are not available. Especially starting at level 70 when Supernova isn’t even available until level 75, this is the wrong dataset entirely.

          • Amber Wendy Park Puckett

            Data from entire pvp list from level 75-95

            Storm 28
            balance 28
            fire 11
            myth 20
            life 11
            death 5

          • Amber Wendy Park Puckett

            lol, still not running the show 😀

          • Amber Wendy Park Puckett

            If ya look at level 95 only these are the results.

            storm 19
            fire 8
            ice 8
            myth 6

            life 6
            death 3
            balance 17

        • Amber Wendy Park Puckett

          2nd Age Tournament results level 70 -95 results from page 1-20

          storm= 41
          life= 29
          balance= 25
          fire= 14
          ice= 13
          death= 11
          myth= 9

          I still don’t see where balance is leading the show 😀

          • You are trying to quote Tournament results, where tournaments run with special rules that regularly affect the outcome of matches. Doesn’t work that way, sorry.

      • Actually the pages you’ve shown have an even bigger Balance ratio. I’m guessing you didn’t grab all of the pages or something. This actually shows MORE Balance players at high ranks than the data I used.

        • Amber Wendy Park Puckett

          So, give storm more resist and less critical problem solved 😀

          • zeus warrior

            No, you just want storm to have less critical because YOU have problems with it. Not going to happen.

      • Also shows an average rank of 2085 for Balance. 2073 for Storm. Which is also what I stated in my article: The Balance players at the top of the list tend to rank higher than the Storm.

  • {iGnite}

    Excuse me, I must respond.

    Death Deer Knight spamming? When did this spell become OP or spam-able? I understand your trying to make a point, but let’s not attack the death school. Pfft – All of our “tools” destroy our own shields, and our minion is situational at best. How would you like Death spell that places a negative charm on you deals 550 damage on your next heal, and then cuts the heal in half; Or worse it absorbs the heal all together? Oh but don’t worry it’d have bad accuracy so…

    Balance in a nutshell can spam Mana Burn, Supernova, and clean up with a Loremaster or Judge. Nobody here is trying to nerf Balance, but I think Nick brings up a very strong point in that Supernova – to be specific – has negatively impacted the PVP arena. Supernova has no drawbacks. It costs a measly 2 pips, and can be enchanted with extraordinary to eliminate it’s only notable weakness whilst at the same time adding 20% pierce (Let’s face it Supernova is a side deck spell). It packs a punch, and denies others the right to play necessary auras like Conviction, Berserk, and Infallible.

    • Toothpick

      “Well there could be this other spell I am making up that you wouldn’t like, so either agree supernova is bad or I will cast that imaginary spell on you!”

      You mention no drawbacks and then in the same breath talk about its “only weakness”. The 60 accuracy IS a drawback because every turn spent fizzling is a wasted turn. Not to mention it’s a responsive play which means you can only use it if your opponent gives you that option. So that’s two drawbacks to having that spell in your deck in during pvp.

      I am not saying that supernova is perfect the way it is, I am saying your argument is not convincing because you sabotage yourself.

      • {iGnite}

        I’m not suggesting a new Death spell be made – I was simply exaggerating that an accuracy nerf is not an actual spell drawback. Neither is having to reach into your side deck when the spell can be both enchanted/buffed (TC Extraordinary brings it to 95% accuracy with 20% pierce to boot), and used at your convenience.

        I will use this analogy; Let’s use our imagination – If Death had a spell that made you scared to heal against them, and so you avoid all healing pet talents, and you also do not cast heals against Death in battle in fear that you might be punished for it. I think we can agree that this spell would put a serious damper on the PVP community, because healing is essential. Just knowing that a Death wizard has the spell at their disposal is enough to make any wizard weary, and to that effect it doesn’t even need to be cast in order to have the desired effects (the effect of course is not letting your opponent cast a heal).

        Here’s another example; No imagination needed – If Balance had a spell that makes you scared to cast an aura against them, and so you avoid all aura pet talents, and you also do not cast aura’s against Balance in fear that you might be punished for it. I think we can agree that this spell would put a serious damper on the PVP community, because AURA’S ARE ESSENTIAL. Just knowing that a Balance wizard has the spell at their disposal is enough to make any wizard weary, and to that effect it doesn’t even need to be cast in order to have the desired effects (the effect of course is not letting your opponent cast an aura). In my honest opinion that is overpowered, and places a serious damper on the entire community.

        Solution? It needs a counter in some way shape or form.

        • Personally, I don’t find auras all that essential. I usually only cast them when I have nothing else to do.

        • Toothpick

          I just wanted to point out that accuracy IS an important factor. Every fizzle is a wasted turn, and you if you are going first it’s like giving the guy going second the pip advantage AND the ability to cast before you. Balance gear does not focus on accuracy like storm and fire gear does, because we have 85 base accuracy like death. That means that a spell with 60 accuracy will fizzle quite often. It doesn’t need to fizzle every time.

          I understand that if going first and you don’t fizzle that you can lock the opponent out of using their aura, which is why I would be okay to the spell reducing the turns left to one instead of zero. But the damage, accuracy, and pip cost are pretty balanced in my opinion.

        • Taylor

          The counter your looking for is called unbalance. Available to any wizard above level 22 with 1 training point

    • Amber Wendy Park Puckett

      So, basically what I am hearing is we want our blades, traps, and aura. If that leaves you defenseless so be it. It doesn’t matter that I have no ability to build facing such power or ability to shield enough to stop it. All that matters is that all keep that extra power and pierce, correct?

    • Amber Wendy Park Puckett

      I wasn’t attacking death school just stating that DOT spells also cause an issue for balance 🙂

  • {iGnite}

    Supernova is a killer spell, and Nick is not over rating it in the least. The turn spent placing your aura, and shield/weakness goes completely wasted, and you get debuffed, and damaged to boot.

    • Toothpick

      A wand hit does the same thing, with more accuracy, less damage, and less pips. And it doesn’t need your opponent to use an aura. Please don’t use someone’s poor strategy as a complaint against another spell. If anyone is stacking weaknesses and towers without their opponent stacking blades and traps then no one should be surprised that everything will be wanded away.

      The thing supernova does that is unique is that it removes auras. That is special because no other spell has that ability right now.

      Manaburn is also unique. It has been copied.

      Drain is also a unique mechanism. It has been copied only in-school, so far.

      Stun is unique. It has been copied.

      I am not a fan of a school’s unique ability being copied by other schools, it makes the schools too similar and adaptive strategy less special (if everyone and their grandmother is stunning, then stun block is a no-brainer, but if only one spell could stun?). Artorius I can forgive because it depends on the story but how many colors of godzilla and two-legged-elephants do we need to see? Mutations have also taken the novelty out of some spells.

      I would be okay with aura burn shortening the aura duration to one turn instead of zero, which wouldn’t deny the aura to a player going second and would give a heads up to whoever is going first that they use it or lose it.

      The only thing I am convinced of is that supernova is unique and that comparing apples to oranges is difficult. We DO need to have a game that is balanced overall, but can removing supernova do that? I am not convinced.

  • Cody DragonRider

    SuperNova, yes…low accuracy… yes…. high damage…… high chance of fizzling……
    SuperNova+unstoppable+infallible= never fizzle= I: for me…..

  • alexis hunter

    Balance needs something like this, considering its blading problems and the fact that it has the least useful bubble / field in the game (Power Play). Maybe Supernova could be changed to deal damage to the opponent and destroy the bubble, instead of the aura?

    • Amber Wendy Park Puckett

      Ah! good point, we can’t use our ring without boosting other schools that is another advantage 😀 I had totally forgot about that aspect 😀

      • alexis hunter

        Well Power Play can still be used for a minion strategy, but it’s a difficult strategy and requires the ability to keep the minion alive for more than a couple of rounds. I never had the patience to develop it properly and build my deck around it.
        But what do you think about my proposed change? (destroy bubble instead of destroy aura)

        • toothpick

          I like it.
          Maybe instead of damage have it destroy the bubble AND target opponent’s aura.
          Make it 100 accuracy too. I think 2 pips is still a reasonable cost.

    • Amber Wendy Park Puckett

      And with hades gear it is useless all the way now.

  • O.O I logged into my email today(cause I got subscriptions to Disqus) and I was thrown away by the 85 comments posted yesterday!

  • Amber Wendy Park Puckett

    For example, spectral blast, hydra, chimera are all blocked by the other
    schools shields. If ya take supernova away that leaves balance with
    scarab, scorpion, locust swarm with less than 4 pip use and low damage
    to enemy. Now, if ya move to 4 pip use, we end up with sandstorm and
    loremaster, which will slow, but in no way wound the enemy enough that
    they can’t heal up the next turn. By 5 pips we have the option of
    Samoorai, Savage Paw, and Mana burn which still doesn’t deal a lot of
    damage without blades and high critical blocking from the enemy, After
    that comes Nova at 7 pips, Ra and Artorius at 8 pips, and finally
    Sabertooth at 10 pips. So, what do you suggest balance use when battles
    are based on low pip spells? Keep in mind judge is only useful in attack mode with the correct amount of pips behind it. So, how is balance to slow other school attacks
    with what we have, if supernova is gone?

    • alexis hunter

      With the proper gear, loremaster, scorpion, low-pip judge and sandstorm can deal vicious amounts of damage. Balance aces low-pip spell spamming duels, with or without supernova, if it sets its build that way. At some point, when I was going for max damage, among my friends, the amount of pain my Balance could inflict was second only to Storm’s.

      It’s not Supernova’s damage alone that makes this debate worth having.

      • Amber Wendy Park Puckett

        I wonder if balance is supposed to be the battle match for storm? Hum? As, I have noticed with pets etc. we are all about equal gear wise minus a few odds and ends. In my logic, I believe balance was given supernova to balance the field. I mean if I can’t build to hit and they can without fear of losing blades, maybe the aura is supposed to be my blade and maybe I was given the ability to destroy that extra boost from others to balance it out, hum?

        • zeus warrior

          Most would think auras are better in pvp than blades, and they are.

    • Scorpion seems to work pretty well for every other Balance in the game, mine included. You are kind of making the school sound like a one-trick pony, and it’s not. I think you might want to consider that if you feel like your school cannot survive or be successful without a single manipulation spell, that should raise a red flag right there that the spell is being used as a crutch.

      This is a problem for several reasons: One, if the meta changes to where this spell becomes less useful (Like Auras become less important), you’re left at square one with a school that has no functional tools. Two, if the spell DOES ever end up being nerfed, you’re left in the same place. And Three, because schools that get a single, OP tool tend to create a development problem and end up with lackluster spells while the other classes get buffed.

      This has been an issue with Balance since the beginning, that the nature of their damage is inherently hard to balance with other classes. Ignoring that and pretending nothing is wrong (literally to the point of ignoring the level 95 leaderboards and trying to add more levels to get a different result) will only lead to nerfs or lackluster spells further down the road. It has already happened before: Look how long after Judge it took for Balance to get a really effective spell. Given the history of the game, and of the class, I’d like to see a few small adjustments and the school continue to get a variety of awesome spells, but that is not what has happened historically, for reasons like we’re facing here.

  • Blaze MeOut

    They can make supernova like insane bolt that I can hurt yourself as well

  • asimplewhisper

    i love balance, and dont rely on supernova at all. i have a lvl 30, 50, and 95 balance, all do ranked pvp. every school has certain things that make them special? balance can deny your aura for 2 pips, ice can steal shields and take turns off every current DoT for the entire team, Storm, can destroy every single blade and with damage and crit so high a enchanted bolt even at its lowest still hits for 900. life can completely remove DoTs. KI is very good at what they do when it comes to game play. sometimes flaws arise, but they generally fix them. every school has a bonus to using it, thats what makes that school attractive. you just have to decide what you want more. this is just like when people complain about ices resist, they had to make something that could stand up to storm and fire damage. and now what do we get, a storm with shrike and tc infal in hades gear that has 101 pierce -_- i think that every school has at least one spell everyone hates, but, everything balances out by something else. just my opinion

    • “they had to make something that could stand up to storm and fire damage.
      and now what do we get, a storm with shrike and tc infal in hades gear
      that has 101 pierce”

      – This is exactly the point of the article. A reasonable adjustment to resist would have made 101% pierce unnecessary.

      Every time a problem spell or stat comes up for discussion, there’s the “Deny, deny, deny!” faction that really pushes to keep it the same, make any argument they can think of that nothing is wrong. The results we get? Broken spells that HAVE to be nerfed. Wild swings in gameplay as things like pierce get huge buffs, etc. The cost of not addressing things that have a major impact on gameplay is very high, and it becomes more apparent with every update.

  • Toothpick

    “What could be done to address the issue without wrecking the awesomness of the Balance school in PvP?”

    Easy answer: censor the word supernova and see how people complain when they can’t say the spell! 😉

    I like balance having the effect of aura manipulation and I don’t mind if the spell is tweaked to make it more acceptable as long as it maintains the ability to tweak an opponent’s aura.

    Maybe stealing the aura? That would be hilarious.

    • Nah do this instead 😀

      • Myth is already a very feared school. 😛

        • Would be nice for PvE 😛 This world ain’t completely bout PvP.

      • Toothpick

        I like unique spells, and that is definitely unique, but that is way too cheap! If balance had it, 3 pips would be okay. But for other schools it should be 14 pips… I am not taking sides or anything… 😛

        • Haha

        • 14, no. 4? If people still think that’s too cheap, then I’ll move it up to 5, but if Supernova can take out the aura for 2 pips AND add massive damage, why can’t myth be able to steal for 3 and only put an accuracy debuff on? I feel that’s legit.

          • Luke

            Agreed.

          • Toothpick

            Oh I agree 3 pips is a perfect casting cost. Make it change the wizard to a balance wizard for the rest of the battle after casting this spell. Problem solved. XD

          • Amber Wendy Park Puckett

            You do realize that by 4 pips storm could hit and critical two bats and kill 😀

      • Justin Covert

        no because spam dispel it but be worst and unless ice have aura spell steal anything (use ice spell) use any ice spell even offense & defense (unless immunity aura) extra 100% resist (would immune super nova) like did with shadow magic but could shadow magic aura (be hard to get rid of) can’t use ravenwood pips & power pips (tell Khrysails part 2 BE epic op) dozen of complaining comment! lot people had quit questing (make Avalon, Azteca) To Hard for them! some people hate shadow magic because it op (mostly for storm) get worst (ice have shadow magic) be extremely bad using shadow shrike (only use shadow magic with shadow shrike) destroy school for threatening ice wizard immunity talent or using ice resist
        one more thing (die op storm) xD

      • Amber Wendy Park Puckett

        I would not mind other schools having the same option. As I spend the majority of the battle on defense auras are not a big part of my game strategy.

  • Luke Pants

    Maybe if it took away the user’s aura as well but it doesn’t do damage to the user. That way they can’t always have an aura and you can’t. Auras can be a solid aspect in your strategy. Maybe you need that infallible strategy cause that 15% accuracy boost matters an you may fizzle causing an important attack to fail and you lose as the outcome. I know there’s the card enchants but auras can even double those enchants like the pierce for example. I may have gotten off topic idk. But can I just get someone else’s input on my thoughts?

  • Laurel Balanceblade

    Ok looking at the comments which are majorly complaints pls look at the accuracy it is lower than storm plus we dont have high accuracy gear people btw i know this was like 3 months ago just saying

    • The shots we got of gear in the test realm has a robe with like 15 balance accuracy.. sooo idk about the accuracy issue so much.

      • Laurel Balanceblade

        That’s test realm let’s wait for it to come to the real one first

  • darkpokemon12345

    I think its fine every school has a really op spell fire has effeat
    myth has shatter and medusa also basklen
    storm has shrens and low pip high damage moves like kracken
    death has doom and gloom and deer knight
    life has guarden sprite and maybe rebirth
    ice has that FUCKING RESEST and frost giant and wolly
    blanace has super nova lore spam and paw

  • GxWarlord

    Even though supernova is a bit powerful, it’s not enough to change pvp. 60% isn’t a lot of accuracy, even lower than storm’s.

    • But paired with gear accuracy boost and infallible (Which is likely to be used for the pierce) it doesn’t fizzle.

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